Metal Gear Rising: Revengeance Review
Metal Gear Rising: Revengeance is an exciting new spinoff of the Metal Gear series
The Metal Gear franchise is one of the most popular game series in the world, as it has seen major success in every sequel since the first game. With the tried-and-true formula for enriching the series becoming somewhat repetitive, Hideo Kojima has decided to spice things up a bit with a new take on the story and combat system. Long-time fans of Metal Gear and new players alike will get a kick out of the hack-and-slash combat in Metal Gear Rising: Revengeance.
The game takes place in the story of the character “Raiden”, a supporting character in the Metal Gear series. While the story may not necessarily be up to par with the Metal Gear Solid games, the exciting sword-combat more than makes up for it. Fast-paced music, battles against 20 story robots and dynamic sword cutting action make Revengeance an innovative and fun sword fighting experience.
The combat system in Metal Gear Rising: Revengeance is extremely fast and requires ultimate care and precision to make Raiden execute perfect swings and slashes. With a variety of acrobatics and stylish martial arts attacks, experienced players can get creative when dispatching baddies and robots. Though the game may appear to be a rapid button-mashing mess, it actually takes a considerable amount of skill, timing and finesse to master.
The combo system is incredibly smooth, consisting of fast, light, slow and heavy attacks that complement a myriad of lifts, knockdowns, slows, stuns and more. The light attacks do not feel diminished and weak and flow surprisingly well into one another, making each slash feel powerful and rewarding, while the powerful slashes feel truly brutal and do incredible damage.
One complaint that many players have had is regarding the cutscenes; they’re generally considered to be lengthy and sometimes awkward. The camera angles used in most cutscenes have also been said to be somewhat lackluster. Though these do not interfere with the gameplay itself, it is still brought on by players as a somewhat pressing issue. One of the greatest and most unique aspects of the game is “Blade Mode’, a special abiility that allows the player to slow time and slice through any enemy or surface at any specified angle. Blade mode allows players to make incredibly powerful attacks and completely eviscerate their enemies. Blade mode is so developed, that players can literally cut their cyborg enemies into hundreds of pieces.
On the topic of cyborgs, robotic enemies are equipped with blue robotic spines that the player can retrieve to recover Raiden’s health. Raiden’s katana isn’t just for attacking, as it can also be used to cut incoming objects in half and negate their damage and/or effects. Another peculiar feature is that targeting certain body parts with the katana will yield certain rewards based on the body parts targeted. For instance, cutting off left hands earns the player bonus currency to unlock health, more weapon power and more complex combos.
Secondary weapons are considered somewhat of a weakness, as they interrupt the carnage dealt by the katana and seem generally inconvenient. The player has to stop sprinting to change weapons, meaning that fending off enemies during a chase is more difficult. Most describe changing between the katana and another weapon or dual wielding that weapon with the katana feels clumsy and hindering. According to input, the secondary weapons just get in the way of the fast paced combat that makes the game great.
The blocking system was designed very creatively, with an emphasis on parrying instead of blocking. Instead of just negating incoming damage, players are able to make perfect counter attacks, directing an enemy’s attack back at them, keeping the game and the player moving forward.
Even non-fans of Metal Gear should check out Revengeance, because it offers a unique and exciting melee combat experience that caters to all of the aspects that fighting-game enthusiasts love. The gameplay is fast, simple and easy to understand, as it was designed to be an easy-to-use hack-and-slash instead of an overwhelming sword simulator. Though the campaign and story mode are short overall, the weapons, secrets and other supporting content help give the game more replayability and longevity. With only a few hang-ups, Revengeance is a thrilling action game that keeps the action moving in both the combat and the storyline.
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